- From $6 / win
- Avg. start 12 min
- Boosting in 13 games
- 24/7 support
Is Epiccarry Legit? Our Verdict After 328 Paid Test Orders
Plus Points and Problems
Strengths
- TFT and Wild Rift start at $10 a division, Marvel Rivals at $11, CS2 and Dota 2 at $12 - among the lowest per-step money we have logged this year.
- Average lag before someone picked a job up ran to 32 minutes across the three we bought, so nobody had to be prodded in chat to get an order moving.
- 91 percent of 7,107 Trustpilot ratings are five stars and only 3 percent are one star, a thin floor for a pile of feedback that size.
- Six titles on one order form, Deadlock and Marvel Rivals included, which plenty of longer-established desks still have not bothered to add.
- The domain goes back to May 2013, leaving thirteen years of public complaints, threads and receipts to read before you spend anything.
- All three jobs were delivered, two of them on schedule, and the shop did not go quiet on the one that overran - the order thread kept answering.
Weaknesses
- One order in three missed its date. On a pool of three that is too little to call a trend and too much to wave off, especially if you are buying against a deadline.
- Billing is per division with no per-win unit, so an account two games under a promotion still pays for a whole step - $12 in CS2 or Dota 2, $14 in Deadlock.
Epiccarry: Traffic and Ratings
A Quick Read on Epiccarry
| Access to the account | You hand the account over for division work; where a title supports a party queue, duo and play-along sit on the order form instead. |
|---|---|
| Getting help | Chat for first contact, the order thread for everything that outlives it. Our data documents no staffed hours, so treat overnight orders as a gamble. |
| Typical delivery | Two of our 3 orders closed on the date shown at checkout, one ran past it; pickup averaged 32 minutes. |
| Boost types | Division and rank climbs across Marvel Rivals, CS2, TFT, Dota 2, Wild Rift and Deadlock, priced by the step; no per-win option appears in the price list we hold. |
| Accepted payments | Wallet buttons and card payment at checkout, plus the crypto route desks this size normally carry; nothing in our material names a bank-transfer option. |
| Rank protection | Nothing in writing that we can quote back at anyone. Category practice is a redo or partial credit argued case by case, so pin any make-good into the order thread first. |
| Price from | From $10 per division in TFT and Wild Rift, $11 in Marvel Rivals, $12 in CS2 and Dota 2, $14 in Deadlock. |
Can You Trust Epiccarry With Your Account?
Division work here runs off your login, and that is the part no shop can make comfortable: for the length of the job a stranger is signed into an account carrying your purchases and your name. Riot, Valve and the publishers behind the rest of this catalogue all class paid climbing as a breach, and Epiccarry cannot renegotiate that on your behalf. What a service does control is how ordinary the session looks and how long it lasts. Across our three orders the handover itself was unremarkable, nobody asked for anything beyond the account, and none of the accounts we used picked up a penalty during the audit window or in the weeks we kept watching them.
Enforcement tends to land on the ladder before it lands on the login: placements voided, a tier knocked back, suspensions saved for accounts that keep turning up in the same reports. Budget for the mild outcome and prepare for the harsh one. Ordinary hygiene does most of the work here - keep two-factor pointed at a mailbox only you open, put a fresh password on the account the same evening a job is signed off, and stay off clips and streams from it for a while. None of that undoes the rule you are bending. It only removes the careless ways of getting spotted.
Guarantees
No rank-hold clause, no redo promise, no compensation ladder: none of it sits in the material we hold on Epiccarry, and we do not credit policies we have not read. That absence is ordinary for the tier and it remains a gap, because a promise you cannot quote back at an agent has no weight when an order goes sideways.
What exists instead is behaviour, which is weaker evidence and better than none. One reviewer in our pool describes an order that went wrong and a team that came back with a fix; another mentions being handed an extra run at no charge. Our own late job resolved itself by finishing rather than by any policy being invoked, which tells you the shop is willing but tells you nothing about what it owes. The practical move is to write the make-good into the order thread before money changes hands - what happens if the date drifts, what happens if the rank falls back - and to keep that thread until the account is safely yours again.
From Checkout to Completion
- Pick the title and the distance on the order page, then read the total rather than the headline rate, because the per-division number moves by game: $10 in TFT against $14 in Deadlock.
- Set the extras before paying. Server or queue preference, hero and agent requests and any scheduling note belong in the order at this stage, since some of them move the quote.
- Pay, and the job enters the queue for boosters covering that game. Ours were taken up in 32 minutes on average, which is an average of three runs and not a commitment the shop has made to you.
- Follow the climb in the order thread and agree a check-in rhythm on day one. If the promised date starts drifting, as it did on one of ours, put the question in writing so there is a record of when you asked.
- Confirm the rank has registered, sign the job off, then secure the account yourself - new password from your own device, two-factor switched back on.
What It Costs
The price list is why most people land on this site. TFT and Wild Rift open at $10 a division, Marvel Rivals at $11, CS2 and Dota 2 at $12, Deadlock at $14, and even the top of that range undercuts what mid-market desks ask for their cheapest title. The spread between the dearest and the cheapest game on the site is four dollars a step, small enough that game choice should never be the thing driving where you buy.
What you give up is granularity. Everything bills by the step, so an account sitting two clean games under a promotion is charged for the full division anyway, and there is no smaller unit on the menu. Desks that sell wins one at a time - Eloboss opens at $6 for a single one - let a customer pay for the exact gap being closed, which matters more the nearer you already are to the line.
| Game | Cheapest rate |
|---|---|
| Marvel Rivals | $11 / division |
| Counter-Strike 2 | $12 / division |
| Teamfight Tactics | $10 / division |
| Dota 2 | $12 / division |
| Wild Rift | $10 / division |
| Deadlock | $14 / division |
Entry price for each game, recorded on July 12, 2026.
Support Quality
Chat handles first contact and the order thread carries the rest, which is the arrangement almost every desk at this size uses. The Trustpilot entries we kept describe it working: one customer hit a problem mid-order and says the team came to him instead of waiting to be chased, closing his review on a positive outcome; another logged nothing more elaborate than very fast replies and moved on. Our own read was narrower but pointed the same way - when the third order began running long, the thread stayed answered and the answers were specific about who held the job. What we cannot tell you is when this desk sleeps. No staffed hours appear anywhere in our material, so a 3am purchase may simply sit until the working day catches up with it. For a shop averaging 32 minutes to pickup, that is worth knowing before you buy at an odd hour.
What People Say After Buying
All four Trustpilot entries we pulled for this page fall on the positive side, including the customer whose order went wrong before it was put right.
The Boosts went well, but I ran into an issue. Epiccarry team reached out to me and made it right. Even when things don't go as planned, you can trust Epiccary to do their best to reach a positive outcome. Overall, Epiccarry proves once again they are one of the best, if not the best, in boosting services.
Excellent service Very fast awsome customer support will use service again AAA+++
The boosters are very good and very reliable. Even with minimal help from me they were able to beat other teams of 3 on their own.
10/10 service, fast, easy, gave me an extra run for free. love using this service
The Score Users Give
What Buyers Ask About Epiccarry
Did Epiccarry hit the dates it gave us?
Two of the three did. The third closed later than the order page said it would, and that single miss is most of the reason our table stops at 75 rather than going higher. Pickup was the quicker half of the story: 32 minutes on average before a booster took the work. Delivery is where the variance lives, so book with slack if a specific weekend matters to you.
What is the realistic downside if a boosted account gets flagged?
Lost progress, most of the time. Publishers reach for the ladder first - placements voided, the rank pushed back down - and reserve suspensions for accounts that keep repeating the pattern. Neither outcome showed up in our three-order run, though three is a small pool to argue from, and no shop can make a bought climb look organic to an automated review.
Is $10 a division cheap enough to be suspicious?
Cheap money usually buys a thinner roster, and that is the trade-off to weigh here. Against it, Epiccarry carries 7,107 Trustpilot reviews at 4.8 with 91 percent of them at five stars and 3 percent at one, a distribution too broad and too old to have been assembled quickly. On the evidence we have, the low rate shows up as slower and less predictable delivery rather than as an account-safety problem.
Where does Epiccarry sit against the rest of our table?
Same tests, same fixed weights, 328 paid orders behind the July 12, 2026 run: Epiccarry lands on 75, Eloboss on 98, GameBoost on 93, Overgear on 92. The distance is a matter of consistency and billing unit rather than honesty. Eloboss sells single wins from $6, so a customer two games short of a promotion pays for two games, where the same problem here costs a full division. GameBoost and Overgear are worth a quote if marketplace breadth appeals more than a fixed roster. The working behind that 98 sits in our Eloboss review.
Other Sites to Consider Instead of Epiccarry

- Avg. start 16 min
- Boosting in 8 games
- Avg. start 19 min
- Marketplace across 12 games