1. Home
  2. FACEIT Boosting

BoostersReviews Scores 37 Faceit Boosting Services on Safety, Price and Speed

This page collects what our editors found after ranking 37 FACEIT boosting services and paying for 18 FACEIT orders of our own. Level 1–10 (FACEIT Elo) covers a lot of ground, since the climb out of Level 4 has almost nothing in common with the grind past Level 8, so we scored pickup speed, price per division, refund wording and how each seller behaved when a run stalled. Five made the table below. Every figure stays in the text, including the ones that count against our top pick.

Editor Picks

Labels updated monthly - how these picks are decided
Top Pick
Eloboss
Eloboss Service
4.9(3,167) Verified
98
  • From $6 / win
  • Avg. start 12 min
  • Boosting in 13 games
  • 24/7 support
Strong Second
Overgear
Overgear Marketplace
4.9(36.4K) Verified
93
  • Avg. start 19 min
  • Marketplace across 12 games
Worth a Look
SkyCoach
SkyCoach Service
4.6(26.2K) Verified
92
  • Avg. start 14 min
  • Boosting in 13 games

Every Service We Ranked (37)

Best Trust Score first - how the score is built
# Provider Trust Score Users say Strong suit Starting at Links
1
ElobossElobossService
98 4.9(3,167) #1 overall $6 / win
2
OvergearOvergearMarketplace
93 4.9(36.4K) Cheapest per division $12 / div
3
SkyCoachSkyCoachService
92 4.6(26.2K) Quickest pickup behind #1 $18 / div
4
U7BUYU7BUYMarketplace
91 4.8(47.2K) Strongest marketplace $14 / div
5
GetboostGetboostService
90 4.7(5,724) Close second $23 / div
6
igitemsigitemsMarketplace
89 4.8(2,047) Marketplace across 13 games $14 / div
7
EloBoost24EloBoost24Service
89 4.4(7,757) Boosting in 11 games $21 / div
8
Boosting FactoryBoosting FactoryService
89 4.8(1,585) Boosting in 11 games $22 / div
9
GGBoostGGBoostService
89 4.8(6,940) Boosting in 8 games $22 / div
10
WowVendorWowVendorMarketplace
89 4.7(32.5K) Marketplace across 11 games $12 / div
11
BoostRoyalBoostRoyalService
89 4.8(9,775) Boosting in 11 games $19 / div
12
GameflipGameflipMarketplace
88 4.6(2,815) Marketplace across 6 games $11 / div
13
EldoradoEldoradoMarketplace
88 4.5(230K) Marketplace across 13 games $10 / div
14
Chicks GoldChicks GoldMarketplace
88 4.4(5,147) Marketplace across 11 games $12 / div
15
G2GG2GMarketplace
87 3.9(56.7K) Marketplace across 13 games $13 / div
16
GamingcyGamingcyService
87 4.8(458) Boosting in 8 games $16 / div
17
BuyBoostingBuyBoostingService
86 4.9(956) Boosting in 13 games $18 / div
18
iGVaultiGVaultMarketplace
86 4.6(56.9K) Marketplace across 13 games $14 / div
19
PlayerAuctionsPlayerAuctionsMarketplace
85 4.3(17.6K) Marketplace across 13 games $12 / div
20
ElokingElokingService
84 4.5(1,490) Boosting in 9 games $16 / div
21
BoostingMarketBoostingMarketService
84 4.8(5,378) Boosting in 10 games $21 / div
22
FunPayFunPayMarketplace
84 4.4(30.2K) Marketplace across 13 games $11 / div
23
KingBoostKingBoostService
83 4.8(54.8K) Boosting in 13 games $19 / div
24
HastyBoostHastyBoostService
82 3.9(326) Boosting in 5 games $14 / div
25
DvingDvingService
80 4.9(2,979) Boosting in 5 games $13 / div
26
Boosting24Boosting24Service
76 4.9(108) Boosting in 6 games $14 / div
27
ImmortalBoostImmortalBoostService
76 4.4(376) Boosting in 13 games $13 / div
28
HuskyBoostHuskyBoostService
75 4.0(4,916) Boosting in 11 games $13 / div
29
MmonsteRMmonsteRMarketplace
75 4.4(2,240) Marketplace across 13 games $9 / div
30
ZeusXZeusXMarketplace
73 3.8(1,763) Marketplace across 13 games $9 / div
31
Faceit-BoostFaceit-BoostService
72 4.7(299) Boosting in 2 games $14 / div
32
1v91v9Service
71 4.1(1,197) Boosting in 12 games $13 / div
33
ArcticBoostArcticBoostService
70 3.2(208) Boosting in 2 games $15 / div
34
EpicNPCEpicNPCMarketplace
57 3.7(11.2K) Marketplace across 13 games $8 / div
35
PlayerUpPlayerUpMarketplace
57 3.4(5,399) Marketplace across 13 games $9 / div
36
Z2UZ2UMarketplace
56 3.4(579) Marketplace across 13 games $8 / div
37
LFCarryLFCarryService
54 3.9(9,766) Boosting in 12 games $11 / div
Recalculated at every monthly audit - last audit July 12, 2026 - our methodology

Top 5 in Detail

Results of 18 paid test orders

1.ElobossEloboss — #1 overall

98

Same weights across all 37 entries, and Eloboss lands on 98 - the highest-ranked service in our table, with a five-point gap to the next row. Pickup averaged 12 minutes over our runs and the quickest handover we logged was 10, while the rest of the shortlist ran between 14 and 19. Divisions open at $18, four dollars above the $14 median, with win-based work from $6 for short pushes. Trustpilot shows 4.9 from 3,167 reviews, a smaller pile than the marketplaces further down, gathered on a narrower catalogue. Forty-one paid orders across our network sit behind that score, more than the other four rows combined.

Strengths

  • Composite score of 98, on weights we fixed before any money changed hands
  • 12-minute average pickup, ahead of every other brand we timed for FACEIT
  • Win-based entry from $6 when you only need a few Elo rather than a full level
  • 4.9 on Trustpilot across 3,167 reviews
  • Forty-one paid orders behind the rating, the deepest record of anything we ranked

Weaknesses

  • Agent preferences like language or role focus get sorted in chat rather than on the order form

2.OvergearOvergear — cheapest per division

93

Overgear runs as a marketplace, so the $12 opening price per division is a floor one seller chose, not a house rate - two dollars under our median and the cheapest line anywhere in this ranking. It scored 93. Its 4.9 average comes off 36,372 reviews, which says more about how the platform settles disputes than about the booster you will actually land. Pickup averaged 19 minutes across the eight orders we placed, the slowest first contact of the five. Read seller history before committing, because the spread between listings here is wider than the spread between Overgear and our top row.

Strengths

  • Cheapest opening price of anything we ranked, at $12 per division
  • 4.9 average across 36,372 reviews, a large public record by any measure
  • Competing FACEIT listings can be compared side by side before you pay
  • Scored 93, the closest any brand came to our top slot

Weaknesses

  • 19-minute average pickup was the slowest in this five, and it shifts with whichever seller you choose
Full review here From $12 / division

3.SkyCoachSkyCoach — quickest pickup behind #1

92

SkyCoach was the quickest starter outside the top slot: 14 minutes to first contact on average, two behind Eloboss. Entry sits at $18 a division, the same rate our #1 charges, which prices this as speed at parity rather than a discount. It scored 92. Its 4.6 Trustpilot average is the softest in this five, and with 26,192 reviews behind it the distribution deserves a look before the average does. Seven orders went through it without incident. On identical money, though, the row above it still picks up two minutes sooner.

Strengths

  • 14-minute average pickup, quickest of any competitor we timed on FACEIT
  • Opens at $18 per division, level with our top-ranked row

Weaknesses

  • 4.6 is the weakest rating in this shortlist, so the review spread matters more here than the headline figure
Full review here From $18 / division

4.U7BUYU7BUY — strongest marketplace

91

U7BUY carries the biggest review pile on this page, 47,240 entries at a 4.8 average, and it came out at 91 - the strongest marketplace on our weights once seller consistency was priced in. Divisions start at $14, exactly the median we recorded across the 37 services ranked. Pickup averaged 16 minutes over seven orders, mid-pack. What you are really buying at this scale is variance: the listing you click decides your night far more than the storefront wrapped around it. Anyone who would rather skip that lottery is paying a service to do the matching, and two of those sit higher in the table.

Strengths

  • 47,240 reviews at 4.8, the largest public record of anything we ranked
  • Entry at $14 per division, exactly the market median we measured

Weaknesses

  • Your result rides on which seller you pick, and listing quality is uneven
  • 16-minute average pickup trails both services ranked above it
Full review here From $14 / division

5.GetboostGetboost — close second

90

Getboost took 90 points, one behind U7BUY, and its tag holds up better than a fifth-place finish suggests: three points separate slot two from slot five. Price is where it slips. At $23 a division it opens higher than anything else here, nine dollars over the median we recorded, and you are paying a service to handle the matching for you. Trustpilot sits at 4.7 from 5,724 reviews, and an 18-minute average pickup puts it in the middle of this group on speed. Only three of our orders ran through Getboost, so read the row as directional. Two services above it do the same work for less.

Strengths

  • Scored 90, within three points of the runner-up on the same weights
  • 4.7 average across 5,724 reviews, steady for a mid-size operator
  • Service model, so nobody asks you to vet an individual booster

Weaknesses

  • $23 per division is the steepest entry price in the table, nine dollars over the median
Full review here From $23 / division

Inside the Trust Score

Audit date July 12, 2026

How the Weights Split

How your account is handled35%
Getting the order done25%
Pricing transparency15%
Verified customer feedback15%
Support responsiveness10%

Account handling carries the heaviest weight because the two failure modes are nowhere near the same size: a slow order costs you a weekend of waiting, while a sloppy handoff of your credentials can cost you the account behind it. We would sooner flag a service that is average on turnaround than one that is casual about who holds your login. — see how the weighting works.

How to Read the Number

98Excellent score, 90–100. Book it without hedging.
84Good score, 75–89. Solid, with caveats worth reading first.
67Fair score, 60–74. Workable once you know what you are trading away.
42Poor score, below 60. Not a service we would hand an account to.
Real paid orders. 328 orders across 78 services, our own money.
Safety review. Who can see your login, whether sessions run hidden, and which country the connection is routed through.
Price monitoring. Re-quoting identical orders each month to see which figure reaches the payment screen.
Review verification. Public feedback read as a distribution, with coordinated posting bursts discounted.

Questions About FACEIT Boosting

Do I have to hand over my FACEIT login, or can the climb happen with me in the lobby?

Both routes are on offer across all five. Handing over the account is the quicker path and the one most of our 18 FACEIT runs used; the booster plays your queue while you stay out of it, which is exactly why credential handling carries weight in our scoring. Duo keeps you in the game with your login untouched, but it moves at the speed of your own free evenings and costs more per level at every brand here. Our editors lean solo above Level 7, where a weak fifth player decides more matches than anything you can do yourself.

What does FACEIT actually take away from an account it catches being boosted?

Enforcement runs through the platform's own anti-cheat and its own bans, which sit apart from your Steam library and your CS2 inventory. In practice FACEIT reacts to what looks anomalous: a region jump mid-session, a win rate that breaks hard from your history, a cluster of reports from the people you just beat. None of the 18 FACEIT orders behind this page drew a penalty, and 18 runs is a number worth stating rather than a promise. Brands separate themselves on operational habits far more than on their guarantee pages, which our audit tries to measure; the working detail behind our top row is in our Eloboss check.

How long did our own FACEIT orders take once they were running?

Our log answers half of that question firmly and half of it loosely. Pickup we timed to the minute: 12 on average with Eloboss, 14 at SkyCoach, 19 at Overgear, all measured the same way across those 18 runs. Completion is the loose half, because Elo per win thins as you climb and one bad night at Level 8 erases an afternoon of progress. Any brand quoting a single flat figure for a full Level 1–10 climb is estimating queue behaviour it does not control, so we score what we can measure and describe the rest in plain language.