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BoostersReviews Scores 37 Faceit Boosting Services on Safety, Price and Speed
This page collects what our editors found after ranking 37 FACEIT boosting services and paying for 18 FACEIT orders of our own. Level 1–10 (FACEIT Elo) covers a lot of ground, since the climb out of Level 4 has almost nothing in common with the grind past Level 8, so we scored pickup speed, price per division, refund wording and how each seller behaved when a run stalled. Five made the table below. Every figure stays in the text, including the ones that count against our top pick.
Editor Picks
- Avg. start 19 min
- Marketplace across 12 games
- Avg. start 14 min
- Boosting in 13 games
Every Service We Ranked (37)
| # | Provider | Trust Score | Users say | Strong suit | Starting at | |
|---|---|---|---|---|---|---|
| 1 | 98 | 4.9(3,167) | #1 overall | $6 / win | ||
| 2 | 93 | 4.9(36.4K) | Cheapest per division | $12 / div | ||
| 3 | 92 | 4.6(26.2K) | Quickest pickup behind #1 | $18 / div | ||
| 4 | U7BUYMarketplace | 91 | 4.8(47.2K) | Strongest marketplace | $14 / div | |
| 5 | 90 | 4.7(5,724) | Close second | $23 / div | ||
| 6 | 89 | 4.8(2,047) | Marketplace across 13 games | $14 / div | ||
| 7 | 89 | 4.4(7,757) | Boosting in 11 games | $21 / div | ||
| 8 | Boosting FactoryService | 89 | 4.8(1,585) | Boosting in 11 games | $22 / div | |
| 9 | GGBoostService | 89 | 4.8(6,940) | Boosting in 8 games | $22 / div | |
| 10 | 89 | 4.7(32.5K) | Marketplace across 11 games | $12 / div | ||
| 11 | BoostRoyalService | 89 | 4.8(9,775) | Boosting in 11 games | $19 / div | |
| 12 | GameflipMarketplace | 88 | 4.6(2,815) | Marketplace across 6 games | $11 / div | |
| 13 | 88 | 4.5(230K) | Marketplace across 13 games | $10 / div | ||
| 14 | 88 | 4.4(5,147) | Marketplace across 11 games | $12 / div | ||
| 15 | G2GMarketplace | 87 | 3.9(56.7K) | Marketplace across 13 games | $13 / div | |
| 16 | GamingcyService | 87 | 4.8(458) | Boosting in 8 games | $16 / div | |
| 17 | 86 | 4.9(956) | Boosting in 13 games | $18 / div | ||
| 18 | iGVaultMarketplace | 86 | 4.6(56.9K) | Marketplace across 13 games | $14 / div | |
| 19 | 85 | 4.3(17.6K) | Marketplace across 13 games | $12 / div | ||
| 20 | 84 | 4.5(1,490) | Boosting in 9 games | $16 / div | ||
| 21 | BoostingMarketService | 84 | 4.8(5,378) | Boosting in 10 games | $21 / div | |
| 22 | FunPayMarketplace | 84 | 4.4(30.2K) | Marketplace across 13 games | $11 / div | |
| 23 | 83 | 4.8(54.8K) | Boosting in 13 games | $19 / div | ||
| 24 | 82 | 3.9(326) | Boosting in 5 games | $14 / div | ||
| 25 | 80 | 4.9(2,979) | Boosting in 5 games | $13 / div | ||
| 26 | 76 | 4.9(108) | Boosting in 6 games | $14 / div | ||
| 27 | ImmortalBoostService | 76 | 4.4(376) | Boosting in 13 games | $13 / div | |
| 28 | HuskyBoostService | 75 | 4.0(4,916) | Boosting in 11 games | $13 / div | |
| 29 | 75 | 4.4(2,240) | Marketplace across 13 games | $9 / div | ||
| 30 | ZeusXMarketplace | 73 | 3.8(1,763) | Marketplace across 13 games | $9 / div | |
| 31 | Faceit-BoostService | 72 | 4.7(299) | Boosting in 2 games | $14 / div | |
| 32 | 1v9Service | 71 | 4.1(1,197) | Boosting in 12 games | $13 / div | |
| 33 | ArcticBoostService | 70 | 3.2(208) | Boosting in 2 games | $15 / div | |
| 34 | EpicNPCMarketplace | 57 | 3.7(11.2K) | Marketplace across 13 games | $8 / div | |
| 35 | PlayerUpMarketplace | 57 | 3.4(5,399) | Marketplace across 13 games | $9 / div | |
| 36 | Z2UMarketplace | 56 | 3.4(579) | Marketplace across 13 games | $8 / div | |
| 37 | 54 | 3.9(9,766) | Boosting in 12 games | $11 / div |
Top 5 in Detail
1.
Eloboss — #1 overall
98 Same weights across all 37 entries, and Eloboss lands on 98 - the highest-ranked service in our table, with a five-point gap to the next row. Pickup averaged 12 minutes over our runs and the quickest handover we logged was 10, while the rest of the shortlist ran between 14 and 19. Divisions open at $18, four dollars above the $14 median, with win-based work from $6 for short pushes. Trustpilot shows 4.9 from 3,167 reviews, a smaller pile than the marketplaces further down, gathered on a narrower catalogue. Forty-one paid orders across our network sit behind that score, more than the other four rows combined.
Strengths
- Composite score of 98, on weights we fixed before any money changed hands
- 12-minute average pickup, ahead of every other brand we timed for FACEIT
- Win-based entry from $6 when you only need a few Elo rather than a full level
- 4.9 on Trustpilot across 3,167 reviews
- Forty-one paid orders behind the rating, the deepest record of anything we ranked
Weaknesses
- Agent preferences like language or role focus get sorted in chat rather than on the order form
2.
Overgear — cheapest per division
93 Overgear runs as a marketplace, so the $12 opening price per division is a floor one seller chose, not a house rate - two dollars under our median and the cheapest line anywhere in this ranking. It scored 93. Its 4.9 average comes off 36,372 reviews, which says more about how the platform settles disputes than about the booster you will actually land. Pickup averaged 19 minutes across the eight orders we placed, the slowest first contact of the five. Read seller history before committing, because the spread between listings here is wider than the spread between Overgear and our top row.
Strengths
- Cheapest opening price of anything we ranked, at $12 per division
- 4.9 average across 36,372 reviews, a large public record by any measure
- Competing FACEIT listings can be compared side by side before you pay
- Scored 93, the closest any brand came to our top slot
Weaknesses
- 19-minute average pickup was the slowest in this five, and it shifts with whichever seller you choose
3.
SkyCoach — quickest pickup behind #1
92 SkyCoach was the quickest starter outside the top slot: 14 minutes to first contact on average, two behind Eloboss. Entry sits at $18 a division, the same rate our #1 charges, which prices this as speed at parity rather than a discount. It scored 92. Its 4.6 Trustpilot average is the softest in this five, and with 26,192 reviews behind it the distribution deserves a look before the average does. Seven orders went through it without incident. On identical money, though, the row above it still picks up two minutes sooner.
Strengths
- 14-minute average pickup, quickest of any competitor we timed on FACEIT
- Opens at $18 per division, level with our top-ranked row
Weaknesses
- 4.6 is the weakest rating in this shortlist, so the review spread matters more here than the headline figure
4.
U7BUY — strongest marketplace
91 U7BUY carries the biggest review pile on this page, 47,240 entries at a 4.8 average, and it came out at 91 - the strongest marketplace on our weights once seller consistency was priced in. Divisions start at $14, exactly the median we recorded across the 37 services ranked. Pickup averaged 16 minutes over seven orders, mid-pack. What you are really buying at this scale is variance: the listing you click decides your night far more than the storefront wrapped around it. Anyone who would rather skip that lottery is paying a service to do the matching, and two of those sit higher in the table.
Strengths
- 47,240 reviews at 4.8, the largest public record of anything we ranked
- Entry at $14 per division, exactly the market median we measured
Weaknesses
- Your result rides on which seller you pick, and listing quality is uneven
- 16-minute average pickup trails both services ranked above it
5.
Getboost — close second
90 Getboost took 90 points, one behind U7BUY, and its tag holds up better than a fifth-place finish suggests: three points separate slot two from slot five. Price is where it slips. At $23 a division it opens higher than anything else here, nine dollars over the median we recorded, and you are paying a service to handle the matching for you. Trustpilot sits at 4.7 from 5,724 reviews, and an 18-minute average pickup puts it in the middle of this group on speed. Only three of our orders ran through Getboost, so read the row as directional. Two services above it do the same work for less.
Strengths
- Scored 90, within three points of the runner-up on the same weights
- 4.7 average across 5,724 reviews, steady for a mid-size operator
- Service model, so nobody asks you to vet an individual booster
Weaknesses
- $23 per division is the steepest entry price in the table, nine dollars over the median
Inside the Trust Score
How the Weights Split
Account handling carries the heaviest weight because the two failure modes are nowhere near the same size: a slow order costs you a weekend of waiting, while a sloppy handoff of your credentials can cost you the account behind it. We would sooner flag a service that is average on turnaround than one that is casual about who holds your login. — see how the weighting works.
How to Read the Number
Questions About FACEIT Boosting
Do I have to hand over my FACEIT login, or can the climb happen with me in the lobby?
Both routes are on offer across all five. Handing over the account is the quicker path and the one most of our 18 FACEIT runs used; the booster plays your queue while you stay out of it, which is exactly why credential handling carries weight in our scoring. Duo keeps you in the game with your login untouched, but it moves at the speed of your own free evenings and costs more per level at every brand here. Our editors lean solo above Level 7, where a weak fifth player decides more matches than anything you can do yourself.
What does FACEIT actually take away from an account it catches being boosted?
Enforcement runs through the platform's own anti-cheat and its own bans, which sit apart from your Steam library and your CS2 inventory. In practice FACEIT reacts to what looks anomalous: a region jump mid-session, a win rate that breaks hard from your history, a cluster of reports from the people you just beat. None of the 18 FACEIT orders behind this page drew a penalty, and 18 runs is a number worth stating rather than a promise. Brands separate themselves on operational habits far more than on their guarantee pages, which our audit tries to measure; the working detail behind our top row is in our Eloboss check.
How long did our own FACEIT orders take once they were running?
Our log answers half of that question firmly and half of it loosely. Pickup we timed to the minute: 12 on average with Eloboss, 14 at SkyCoach, 19 at Overgear, all measured the same way across those 18 runs. Completion is the loose half, because Elo per win thins as you climb and one bad night at Level 8 erases an afternoon of progress. Any brand quoting a single flat figure for a full Level 1–10 climb is estimating queue behaviour it does not control, so we score what we can measure and describe the rest in plain language.

















