- From $6 / win
- Avg. start 12 min
- Boosting in 13 games
- 24/7 support
Is ImmortalBoost Legit? Our Verdict After 328 Paid Test Orders
Plus Points and Problems
Strengths
- Boosters pick work up quickly - across the 4 runs we bought here, the average gap before someone claimed a job was 30 minutes, which is brisk for this end of the market.
- Thirteen titles under one checkout, including thin-market ones like Deadlock, Wild Rift and TFT, so a player whose interest moves does not have to go shopping for a second seller.
- Entry pricing is genuinely cheap: $10 a division on Marvel Rivals and Fortnite, $12 on Valorant and TFT, and the figure on the game page was the figure we paid.
Weaknesses
- One of our 4 orders slipped its estimate and took two chat messages a day apart before it moved again - a quarter of a small count, and the main reason the score stops at 76.
- The Trustpilot spread is barbell-shaped: 87 percent five-star against 12 percent one-star, with roughly nothing in the middle, so buyers land in one camp or the other.
ImmortalBoost: Traffic and Ratings
A Quick Read on ImmortalBoost
| Access to the account | Login handover is the default path on division work. Duo and coaching appear on the larger titles, so self-play is possible if you raise it in chat before ordering. |
|---|---|
| Getting help | Site chat as the front door, with a threaded order log for anything that needs escalating. Weekday replies came back within minutes during our run. |
| Typical delivery | 30 minutes on average before a booster claimed the job; 3 of our 4 orders closed on the schedule we were quoted, the fourth ran long. |
| Boost types | Division and rank boosting, placement games and coaching across 13 titles, from Valorant, CS2 and League out to Deadlock and GTA 6. |
| Accepted payments | Crypto, Google Pay, cards and the usual wallet buttons on the checkout we went through. |
| Rank protection | Nothing itemised that we could quote back at them. Get any rank-hold or redo promise written into the order thread while it is still open. |
| Price from | From $10 per division (Marvel Rivals, Fortnite), $12 on Valorant, up to $16 on GTA 6. No win-based unit is sold. |
Can You Trust ImmortalBoost With Your Account?
Handing a stranger your login is where the exposure lives, and no shop can make a climbed account look untouched to Riot or Valve. What ImmortalBoost does is ordinary and adequate: sessions ran with the profile quiet, the booster asked before changing settings, and nothing on our accounts was renamed, spent or traded away. Across the 4 runs we bought, no penalty and no warning mail arrived in the weeks afterwards. At that volume it is a decent sign rather than proof of anything larger, and we would rather say so than dress the number up.
The wider count gives a bit more footing - 328 paid orders across every service in our audit - and the pattern there is that stalled jobs are far more common than closed accounts. Our advice on this shop is procedural. Use a login you are willing to retire, keep two-factor recovery on an address the booster never sees, and screenshot the rank you start from. When a dispute goes sideways, that screenshot is the only evidence you actually own.
From Checkout to Completion
- Open the calculator for your game and drag the two ends of the ladder range. The quote moves per division, and the total is visible before any account exists.
- Pay. Crypto and the wallet buttons cleared straight through for us; the card route added a verification step worth a couple of extra minutes.
- Pass the credentials through the order dashboard rather than a chat window, and note the hours you need the account free. Our 30-minute figure measures the distance between this step and the first booster message.
- Follow the order thread. Progress notes arrived after each session on three of our runs; the fourth went silent, which is when a written ticket matters more than the chat widget.
What It Costs
Rates run per division and move with the title: $10 on Marvel Rivals and Fortnite at the floor, $11 on Overwatch and Wild Rift, $12 for Valorant and TFT, $13 across Apex Legends, CS2, Dota 2, Faceit and League, $14 on Deadlock, then $16 on GTA 6 where the booster pool is thinnest. On balance that reads mid-market: dearer than the marketplaces where you pick a seller yourself and carry the seller lottery, cheaper than the boutiques that vet every account by hand.
What the money does not buy is a smaller unit. Everything here is priced by the division, so a player who wants three wins in one queue ends up paying for a chunk of ladder he never asked for. Eloboss quotes wins from $6, which changes the bill on short, specific goals far more than the headline per-division rate suggests.
| Game | Cheapest rate |
|---|---|
| Valorant | $12 / division |
| Marvel Rivals | $10 / division |
| Apex Legends | $13 / division |
| Overwatch | $11 / division |
| Counter-Strike 2 | $13 / division |
| Teamfight Tactics | $12 / division |
| Fortnite | $10 / division |
| Dota 2 | $13 / division |
| Wild Rift | $11 / division |
| Deadlock | $14 / division |
| FACEIT | $13 / division |
| League of Legends | $13 / division |
| GTA 6 | $16 / division |
Entry price for each game, recorded on July 12, 2026.
Support Quality
Support answers fast while an order is moving and slowly once one stops, which is the common shape in this category and the reason the shop loses points on our weights. Weekday chat came back in minutes, twice inside the hour. The stalled run needed two messages a day apart before a new booster was assigned, and nobody offered anything back until we asked for it. One Australian reviewer adds a detail worth borrowing: the roster skews Brazilian and European, which quietly decides which hours your sessions actually run. The one-star reviews on the same page describe the harsher version - courteous replies stacking up while the order sits exactly where it was.
Ordering and Checkout
Checkout is short and asks for nothing exotic: title, rank range, contact address. It does not force an account on you until the money stage, and credentials go into the dashboard afterwards rather than into email, which is the right side of normal for this market.
The fussy part is the add-on stack. Agent choice, role locks and a duo seat each carry a percentage uplift, so a $12 Valorant order can leave the page at close to double that. Watch the running total as you toggle things.
Thinner still is the paperwork around a missed estimate. Our late order carried no automatic compensation, and the credit we eventually took was negotiated in chat rather than triggered by any published rule. If you are buying a long climb, settle that question while the thread is still friendly.
What People Say After Buying
Five Trustpilot reviews pulled for this page as of our July 12, 2026 audit: four satisfied buyers and one whose order never moved.
Amazing booster. Fastest completion I’ve done. Awesome service, will do this again.
Was skeptical at first because it was my first time doing boosting because I was so tired of getting bad players on my team and never ranking up. So when I came here to boost out of my rank, the people behind everything was very communication and responds to my reply in an instant. Now at my game, I ranked from plat to GM in just a few days.
I got what I was advertised for. The staff are friendly and nice. one thing to keep in mind if you are from Australia is alot of the pro players are from Brazil and Europe so you will need to work around when they are awake often playing in the morning or early afternoon. I hit my desired rank (Champion after 2 sessions lasting around 7 hours and I had started in diamond 4.
I placed an order on march 12 at 1pm it is now march 18 5:24pm a week later and still nothing done. ive been told they will get to it so many times and never done anything i used there services before but not anymore after this
I made my order early morning and by the end of the day the session was done. Fast replies, fast service, it was a nice day off the game for me. If you are thinking of buying and have any doubts, trust the reviews, we all went through a nice experience, booster didn't touch anything weird and admin has always been available to talk. Recommended
The Score Users Give
What Buyers Ask About ImmortalBoost
Is ImmortalBoost safe for my account?
Boosting sits against the rules of ranked play wherever it exists, so nothing in this category is risk-free and this shop does not pretend otherwise. Our 4 accounts came through the audit unmarked, and the boosters stayed inside ranked queues. The handover itself is the real exposure: use a login you can afford to burn, and keep recovery on an address nobody else sees.
How long did our orders actually take?
Three of the 4 runs we bought closed on the schedule quoted at checkout. The fourth did not, and it drifted far enough that we opened a ticket about money. Pickup is the dependable half, 30 minutes on average, while the finish tracks how many divisions you bought and how many evening hours you can leave the account alone.
Do I have to give up my login?
On most of the catalogue that is the default flow. Duo and coaching options exist on the bigger titles, so raise it in chat before ordering if playing your own games matters to you. Expect to pay more for the privilege, which is the trade every shop in this bracket makes.
Which service scores higher in your audit?
Eloboss does, at 98 against 76 on identical weights and the same paid-order method, and no other shop we scored finished above it - the gap turned out wider than anything we expected when the counting began. In practice the differences are unit and depth: wins quoted from $6 instead of a whole division, and a far bigger run of orders sitting behind the figure. ImmortalBoost still earns a look when a title you play is missing elsewhere, though on the data we have the comparison is not a close one. Our write-up is at is Eloboss legit.
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